Gameplay Programmer

Nok Animation Studios

October 2021 – Present

Developed a custom C#/C++ based multiplayer networking solution, improving performance and reducing latency for real-time interactions across titles.

Collaborated closely with designers and artists to rapidly prototype new mechanics and ensure smooth integration into the production pipeline.

Handling gameplay design, prototyping, and scripting for unannounced titles.

Related Project: Rooms Networking Library